the not-so-fine print ~

Our privacy policy,
sanded smooth.

Penny insisted we write this one like everything else in the workshop: by hand, honestly, with no hidden corners. Each part has a quick sticky-note version on the left and the full details on the right.

Last updated · October 1, 2026
01

Who's behind the workbench

A tiny indie studio. That's us. Hi!

This policy is from Copperfox Games, a small independent studio. It explains how we handle personal information when you visit copperfoxgames.com, write to us, take part in a playtest, or play our games — Burrow & Bramble, Sly Delivery Co., and, when they leave the bench, The Tinker's Wagon and Copper Kites.

Questions about any of it go to [email protected].

02

Things we'll never do

No selling. No ads. No loot boxes. No sneaky stuff.

We want to get the big promises out of the way first:

  • We do not sell or rent your personal information to anyone, and we don't "share" it for cross-site advertising.
  • Our games are pay once, own it all: no in-game ads, no loot boxes, no ad-tracking SDKs.
  • We don't build profiles about you or use your information for automated decisions about you.
03

What ends up in our basket

Emails you send, basic site logs, and crash notes if a game trips over.

On the website. Our server records routine technical logs (IP address, browser, pages requested, time). We don't use analytics or advertising cookies here.

When you write to us. Your email address, your name if you share it, and your message — plus any fox photos, which we will absolutely admire.

In our games.

  • Burrow & Bramble (PC · Switch) keeps your den and save files on your device or in your platform's own cloud save.
  • Sly Delivery Co. (Mobile · PC) also saves locally. If your app store or platform offers features like achievements or high-score boards, those run through your platform account under the platform's privacy policy.
  • Where a game includes crash reporting, a report may include device model, operating system, game version and what went wrong — never your name or contacts.

From stores. The shops that sell our games send us sales and download totals. They handle your payment; we never see card details.

04

Playtesting with us

Want to try The Tinker's Wagon early? We'll only ask for what we need.

Our games are "tested by very honest friends" — and sometimes that's you. If you sign up to playtest, we'll collect your email address, the platform you play on, and whatever feedback you choose to give (survey answers, notes, and — only if you agree — recordings of your play session).

We use this solely to make the game better and to invite you to future tests if you'd like. You can drop out at any time and ask us to delete your playtest info.

05

Why we use it

To reply, to fix bugs, to keep the lights on. That's the list.

  • Replying to your messages and press or publishing enquiries.
  • Running playtests you've signed up for.
  • Finding and fixing bugs, and keeping games working on new devices.
  • Keeping the website secure and working.
  • Keeping records the law requires (taxes, mostly).

If you're in the UK or EU: we rely on our legitimate interest in running the studio and supporting players, on your consent for playtests (which you can withdraw), and on legal obligations where they apply.

06

Who else gets a peek

Only the helpers that keep our workshop running.

We use a handful of trusted service providers: a web host, an email provider, the app stores and game platforms that sell and deliver our games, and tools for crash reporting and playtest surveys. They process information on our behalf and only as we instruct.

Some of them may store data outside your country. When that happens, we make sure appropriate protections (like standard contractual clauses) are in place. We'll also disclose information if the law requires it or to protect someone's safety.

07

Young foxes (kids)

Families welcome to play. Our inbox & playtests are for grown-ups.

Our games are friendly for all ages and don't ask players for personal information. However, our website contact and playtests are not intended for children, and we don't knowingly collect personal information from anyone under 13 (or 16 in some regions). Playtesters must be 18 or older, or have a parent's permission where we say so.

If you think a child has sent us their details, tell us and we'll delete them quickly.

08

How long we hang on to it

Only as long as it's useful, then it goes in the recycling.

  • Website logs: about 30 days.
  • Crash reports: up to 12 months.
  • Playtest info: until the test wraps up, plus up to 6 months to review feedback — longer only if you ask to hear about future tests.
  • Emails: up to 2 years after our last chat.
  • Sales and tax records: as long as the law asks.

We protect what we keep with encrypted connections, strong passwords, and access limited to the people on our team who need it.

09

You're the boss of your data

Ask to see it, fix it, or bin it. We'll help.

You can ask us to:

  • tell you what personal information we have about you and send you a copy;
  • correct it if it's wrong;
  • delete it;
  • stop using it for a particular purpose, or withdraw a consent you gave.

These rights come from laws like the GDPR and California's CCPA, but we're happy to honour them wherever you live. We'll reply within 30 days, free of charge, and you'll never be treated differently for asking. You can also complain to your local data protection authority.

10

If we change things

New date at the top. Big changes, we'll shout about.

If a new game — say, Copper Kites with its kite designs — means we handle information differently, we'll update this page and the date at the top. For significant changes we'll also put a note on our homepage.

Questions? Knock on the den door.

Privacy requests, worries, or just curious how something works — email us and a real person (not Penny, she can't type) will reply.